![]() ![]() Once your debuff has fallen off and the room is (mostly) clear of Avenger's Shield's return to damaging Inquisitor Variss, the sooner he dies the better. While you wait for the debuff to fall off. You can use Hammer of Justice or/and Avenger's Shield to interrupt his casts preventing you from getting one shot. After you reach 7 or more stacks i reccomend stepping out and clearing the Avenger's Shield's. If you choose to use it here, do so on the pull with all of your other damage cooldowns such as Avenging Wrath and Seraphim.įocus on dealing as much damage as early as possible to him, getting really high stacks (as many as 7) this is where you do the most amount of damage. This will allow you to have your Avenger's Shield jump to all of them, helping greatly with dps.ĭepending on how comfortable you are you may want to use Drums of Fury in Stage one, as it is mechanically the harder of the two phases and getting out of it early is advantageous as you will have less Smoldering Infernal's to deal with. You should try to clear out the eyes by him, and kite the Nether Horror and Smoldering Infernal by him. As such you want to spend as much time by the inquisitor, as you can so that you continue hitting with blessed hammer, while standing outside of the Aura's radius. This fight all comes down to DAMAGE Survivability and mechanics are required, but the more damage you do the easier a time you will have with this scenario. This is one of the most difficult of the Artifact Challenges in the game. Running into it will interrupt and blind all enemies for 5 seconds, while healing the player and cleansing them of any magic debuffs. Holy Ward - Velen will place down a sphere approximately every 30 seconds. Velen is here to aid you! Unfortunately, he doesn't heal that often but does help with Holy Ward orbs. Nether Horrors can move while channeling this ability. Nether Storm - After a long cast, begins a channel which will deal massive damage to anything nearby. These adds carry over from phase one, so the less you get in phase one the better.Ĥ Nether Horror continue to spawn from portals around the arena approximately every 40 seconds. Melee attacks made against this debuffed player heal Krull for 5% of his health. Twisted Reflection - An interruptable spell that will place Twisted Reflection on the target. Netherstomp - Krull jumps on his target and leaves a fire puddle that deals massive damage to any creature standing in it. Interrupting Krull's cast of Annihilate will make him cast it again. Periodically throughout the phase, purple beams will cross the platform which attempt to push the player off the platform.Īnnihilate - Krull will use this on his primary target and increase all damage taken. Psytalons - The Nether Horror's melee attacks will apply Psytalons. You can use Goblin Glider Kit if you are hit by this. Smash - The infernal will smash in a straight line in front of it, knocking all enemies back. This occurs until the Smoldering Infernal reaches 20% health, at which point the Smoldering Infernal will take bonus physical damage. The Smoldering Infernal never truly dies and will reform after some time.įel Resonation - The infernal will lose 10% health and deal minor damage to all enemies. Inquisitive Stare - A channeled spell that, when completed, will knock back its target if the target is not facing the eye. ![]() Mind Rend - An interruptable cast that deals moderate damage to the target.ĭrain Life - An interruptable cast that drains health from its target. Phase 1 takes place against Inquisitor Variss (80.6mil HP) and Phase 2 takes place against Highlord Kruul (77.9mil HP) himself.Īura of Decay - The inquisitor is always surrounded by a Necrotic Aura which reduces your max health as you stand in it. The above two are probably the best two, but really almost every legendary has some value in this scenario, so don't feel like you have to have them to complete it. Sephuz's Secret Permament +movement speed, which you can also reliably proc on cooldown.Tyelca, Ferren Marcus's Stature Two extra target hits allow you hit the pack of 4 adds + Inquisitor.Goblin Glider Kit Can be incredibly useful to get you back on the platform if you get knocked off.īelow are the Talents/Legendarys I recommend using.ĭue to nature of this being a solo scenario, some of the legendaries excel far above their usual usefulness.Koi-Scented Stormray or Lavish Suramar Feast or Bear Tartare.This is the world first kill by Lazel from FSY.Īll of the tank Scenarios are among the most difficult, as such i am going to recommend you have an item level of around 930+ and 66 or more Artifact traits, if you are confident in your ability you can do it at significantly lower item levels, but you may run into some difficulty. This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.Ĭlick here for the updated Protection Paladin Mage Tower Timewalking Challenge Guide
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